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Post by Yogaphobe on Jul 4, 2017 4:34:49 GMT
I know it's a long shot, but does anyone think there'd be a way to add in some form of head tracking for MechWarrior 3? There's already the mode switching between torso twisting and looking around, so possibly something to have both of those systems active, but mapped to different controls?
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Post by AncientxFreako on Jul 4, 2017 12:06:21 GMT
Yes, it's called freelook. You can use the mouse to move the reticule around while using the left and right arrow keys to do torso twisting, and you can map all those to any key you wish in the options GUI.
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Post by herby on Jul 4, 2017 13:58:53 GMT
'Freelock' unlocks the arms from the torso so you can point the arms in any direction while the torso remains static. It's either/or. Torso twist or arm mobility. Freeing the arms enables you to keep the torso pointing forward while raising one arm to fire to the side while also protecting the Center Torso. Wherever the arms point, the camera view follows.
'TMode' (Toggle_Torso_Mode) toggles/unlocks the reticule to aim anywhere on the screen while the torso remain static. It's either/or. Free reticule or torso twist. Twist the torso Left or Right and hit the TMode key. This will lock the torso in this position while freeing the reticule to wander anywhere on the screen.
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Post by AncientxFreako on Jul 4, 2017 15:33:25 GMT
Sorry Herby but you are incorrect. "look left" and "look right" do what you are describing. Both freelook and unlock reticule function with torso twist. As a matter of fact, "look left" and "look right" allow torso twist as well as up and down but it's limited by the fact that the affected arm is locked in the left or right position.
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Post by Yogaphobe on Jul 4, 2017 18:40:21 GMT
Yeah, what I'm talking about is would it be possible to have the "Freelook" mode and the "Torso" modes active at the same time, with the freelook mapped to a head tracker, and the torso to mouse/joystick/whatever?
The way it is currently in MechWarrior 3 you have to switch back and forth between the modes, and that obviously isn't practical if you want to look at something while shooting at another.
And I'm aware of "look left" and "look right" but I'm looking for something better as once again, I don't find them very practical mid fight.
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Post by Yogaphobe on Jul 4, 2017 18:48:38 GMT
Like what this guy has going on, but in a game that isn't horrible lol
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Post by herby on Jul 4, 2017 20:45:17 GMT
I see the confusion. I wasn't specific enough. You can't use the same input device to twist the torso while you have Freelock/TMode toggled. It's a 3 way choice for your input device. You 'can' use the assigned keyboard commands (,) or (.) to twist the torso independent of Freelock/TMode. Yeah, what I'm talking about is would it be possible to have the "Freelook" mode and the "Torso" modes active at the same time, with the freelook mapped to a head tracker, and the torso to mouse/joystick/whatever? I'm afraid what you want isn't possible without a source code and a programmer. It would be way cool though... ...you 'could' assign the head tracker to the X and Y axis (have it use the mouse X Y for smoother operation. Do this by naming the head tracker joystick1. With my joystick/mouse file you can still have control of the mouse while using the head tracker. Have the (mouse) X axis control 'Torso Twist' and the (mouse) Y axis control the torso azimuth. Your head position would determine the torso declination and azimuth. Now you can target your enemy with your head position. This would free up your hands to run the keyboard or any other devices you may have. You can also experiment with Freelock/Tmode toggles. Since you're right hand is now free it would be much easier to cope. J-Mouse
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Post by AncientxFreako on Jul 5, 2017 11:25:46 GMT
I see what you're saying Herby, not having the two modes on the same device. But to me, it seems to make more sense having one mode controlled by each hand anyway. I use my left hand to control torso twist left/right: 3rd finger torso twist left; middle finger "legs to torso" (for turning during freelook mode); 1st finger torso twist right. Right hand: mouse, 1st finger fire weapon (left button) middle finger toggle freelook (middle button) right button toggle weapon groups with middle finger. Stoney does something similar, but I don't think he ever switches to the normal reticule mode. I do, it comes in handy to be able to aim with a stable reticule while turning and/or torso twisting. I like to be flexible. I'm thinking head tracking the way Yoga describes it...well, lol, seems to me you'd need a targeting computer that stays on your first target while your eyes go on to the next...wouldn't you need an actual battlemech computer and neuro helmet for that? lol Or, Tony Stark's Iron Man suit.
From that video Yoga what I think I'm seeing is similar to freelook or look left/look right in 'Mech3.
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Post by Yogaphobe on Jul 5, 2017 15:05:38 GMT
I see what you're saying Herby, not having the two modes on the same device. But to me, it seems to make more sense having one mode controlled by each hand anyway. I use my left hand to control torso twist left/right: 3rd finger torso twist left; middle finger "legs to torso" (for turning during freelook mode); 1st finger torso twist right. Right hand: mouse, 1st finger fire weapon (left button) middle finger toggle freelook (middle button) right button toggle weapon groups with middle finger. Stoney does something similar, but I don't think he ever switches to the normal reticule mode. I do, it comes in handy to be able to aim with a stable reticule while turning and/or torso twisting. I like to be flexible. I'm thinking head tracking the way Yoga describes it...well, lol, seems to me you'd need a targeting computer that stays on your first target while your eyes go on to the next...wouldn't you need an actual battlemech computer and neuro helmet for that? lol Or, Tony Stark's Iron Man suit. From that video Yoga what I think I'm seeing is similar to freelook or look left/look right in 'Mech3. I think you're mistaking the idea for being more complex than it is. Implementing it would be a hassle yeah, but gameplay wise it'd be pretty simple. The video I showed is of someone using a head tracking software to feed into MechWarrior Onlines freelook which works similarly to the one in 3, while keeping the reticule controlled by his mouse/joystick/whatever it is he's using. You wouldn't need a super advanced Battletech targeting computer, just separate the freelook from aiming the weapons, or only have the arms follow the freelook, or maybe have a toggleable for it. I already know about how I could set up things with freelook/torso/normal/reticule as smooth as possible, but honestly unless I'm using head tracking like with other simulator games I play (Like Elite: Dangerous) it just feels really clunky and sluggish, which breaks immersion for me, which is bad since immersion is one of the biggest selling points for me with MechWarrior. If it's not possible to pull off I totally get that, it's super old we don't have the source code freely available, I'm just saying the vanilla way of controlling things doesn't really cut it for me is all
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Post by herby on Jul 5, 2017 23:51:50 GMT
18 years ago MW3 was as immersive as anyone thought it could possibly get. It blew peoples minds. 18 years from now we'll be riding in mind blowing (by our standards) simulators. I have a Joystick, left hand throttle, (foot) rudder controls, several different HUDs and touch screens... all programmable... no helmet though. I can get pretty immersed but sometimes efficiency wins out. I don't use all this stuff for MW3. I can, but the game is 'so' much easier to control with less because things happen so fast. There's no time to think... and as Freako and Stoney have proven time and time again. It's not the toys that make the pilot. It's the skill, and winning does feel pretty good. In any event. I hope (and so do the others) that you join us on line for some action packed MW3 battles
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Post by AncientxFreako on Jul 6, 2017 2:22:57 GMT
Nicely put Herb.
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