Post by nightthastus on Feb 7, 2017 15:40:45 GMT
I'm currently running the following setup:
* DGVoodoo for rendering (bilinear/liniear filtering turn on, Vsync forced, 1600x900 resolution, 1GB VRAM selected)
* Teleguy's latest HD/Widescreen patch (for 16:9)
* The launcher that came with Teleguy's patch (currently selecting 1600x900 so the UI isn't too small)
* Freako's weapons mod V2.0 (I still don't know what he means by the reader.zbd stuff. I installed his patch after Teleguy's, not sure if I should remove the reader.zbd or what)
* Freako's weapons mod V2.1 patch
* Freako's "Single Player Campaign Added Enemies" (Whicj I'm assuming also includes the AI patch)
* Freako's HD Skins.
* Rivatuner to cap the FPS to 30
* The EXE is set to run as administrator, but doesn't have any other compatability settings (I've found they screw with DGVoodoo and make the framerate crap out)
I'm having the most interesting issue I've ever seen.
When I first started Op1, Mission 2, I had some leftover Ferro Fibrous and some leftover Standard armor. A good amount of Ferro, enough to fully armor my Buschwacker roughly twice if I remember right.
However I reloaded that save from before the mission.
The armor is *gone*. I now have zero ferro in stock, just the standard.
What the actual fuck. Where did it go?
I know that repairing uses up however much armor you need, obviously. But it shouldn't be affecting my save *before I even did the mission*.
I'm also having some other issues.
1: Suddenly, the Teleguy's Launcher from MW3 says "Mech3.exe not found". It wasn't doing this before. Wat.
2: Even at 1600x900, zooming barely does anything. Though I don't think that's fixable, though. Just a resolution thing. Sucks to be playing at 1600x900 on my 2560x1440 though.
3: Textures, especially on the MFB, do this weird thing where they kind of disappear and show the layer underneath if you're far away and they're moving. MFBs do this the most. Very annoying. It's almost like Z-fighting.
* DGVoodoo for rendering (bilinear/liniear filtering turn on, Vsync forced, 1600x900 resolution, 1GB VRAM selected)
* Teleguy's latest HD/Widescreen patch (for 16:9)
* The launcher that came with Teleguy's patch (currently selecting 1600x900 so the UI isn't too small)
* Freako's weapons mod V2.0 (I still don't know what he means by the reader.zbd stuff. I installed his patch after Teleguy's, not sure if I should remove the reader.zbd or what)
* Freako's weapons mod V2.1 patch
* Freako's "Single Player Campaign Added Enemies" (Whicj I'm assuming also includes the AI patch)
* Freako's HD Skins.
* Rivatuner to cap the FPS to 30
* The EXE is set to run as administrator, but doesn't have any other compatability settings (I've found they screw with DGVoodoo and make the framerate crap out)
I'm having the most interesting issue I've ever seen.
When I first started Op1, Mission 2, I had some leftover Ferro Fibrous and some leftover Standard armor. A good amount of Ferro, enough to fully armor my Buschwacker roughly twice if I remember right.
However I reloaded that save from before the mission.
The armor is *gone*. I now have zero ferro in stock, just the standard.
What the actual fuck. Where did it go?
I know that repairing uses up however much armor you need, obviously. But it shouldn't be affecting my save *before I even did the mission*.
I'm also having some other issues.
1: Suddenly, the Teleguy's Launcher from MW3 says "Mech3.exe not found". It wasn't doing this before. Wat.
2: Even at 1600x900, zooming barely does anything. Though I don't think that's fixable, though. Just a resolution thing. Sucks to be playing at 1600x900 on my 2560x1440 though.

3: Textures, especially on the MFB, do this weird thing where they kind of disappear and show the layer underneath if you're far away and they're moving. MFBs do this the most. Very annoying. It's almost like Z-fighting.