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Post by herby on Feb 16, 2017 6:29:11 GMT
OK... I've downloaded and installed the appropriate items to be able to play on line. I have the full weapons mod installed and I'm ready to let you guys kick my ass... just let me know where and when... I'm not afraid of you, heh. Why be afraid if you know you're going to die
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Post by AncientxFreako on Feb 16, 2017 9:45:06 GMT
That's true! Losing the fear of death is your first ally on the field of battle! Sunday afternoon sometime on gameranger most likely. You can get it here
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Post by herby on Mar 12, 2017 4:21:39 GMT
I'm finally coming to grips with some of the new weapons and why they're so potent. Ammo is very limited and I find myself running out quickly. For SP with respawn it may seem like overkill... until you run out of ammo. Make your shots count. It really all depends on if you can dodge long enough and also whether or not you can force your opponent to waste ammo without getting your ass buried... Better bring some backup or figure out how to carry more...
...and I "HATE" getting knocked down just to get up and get knocked down again! That's a scenario that's hard to get out of. Just about the time you get up, your opponent has had time to reload and plow you again and the whole cycle starts over again...
Freako, you're evil...
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Post by StoneWall on Mar 12, 2017 14:51:03 GMT
I'm finally coming to grips with some of the new weapons and why they're so potent. Ammo is very limited and I find myself running out quickly. For SP with respawn it may seem like overkill... until you run out of ammo. Make your shots count. It really all depends on if you can dodge long enough and also whether or not you can force your opponent to waste ammo without getting your ass buried... Better bring some backup or figure out how to carry more... ...and I "HATE" getting knocked down just to get up and get knocked down again! That's a scenario that's hard to get out of. Just about the time you get up, your opponent has had time to reload and plow you again and the whole cycle starts over again... Freako, you're evil... Yeah some of the most annoying things to deal with: Flamers LRM boats or LRM 20s that knock you down UACs/RACs/HAGs that knock you down
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Post by AncientxFreako on Mar 12, 2017 16:45:23 GMT
I must be doing something right then 
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Post by herby on Mar 16, 2017 3:41:21 GMT
I have a request. (Non pulse lasers) Instead of lasers shooting two pulses with a gap in between pulses, can it be done so they only shoot one pulse? I noticed when sweeping mech legs the beams gap often falls on the mech legs and doesn't score a hit. Since lasers in general aren't very potent it seems only fair that the beam be one solid unbroken line instead of two consecutive lines. Wadaya think?
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Post by AncientxFreako on Mar 16, 2017 17:01:44 GMT
oh, Herby...
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Post by herby on Mar 16, 2017 18:53:46 GMT
It's been 2 weeks since I've caused you any grief... It was just an idea... Look at it this way. I'm paying thoughtful attention to details. "gotta love me"
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Post by AncientxFreako on Mar 16, 2017 21:25:26 GMT
A whole two weeks? Man...you're slackin!
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Post by AncientxFreako on Jan 14, 2018 18:14:23 GMT
Pirate's Moon Weapons mod version 1.0... www.dropbox.com/s/ftptwpx0oy7jk2y/Pirate%27s%20Moon%20Weapons%20Mod%201.0.exe?dl=0Weapons are finished, stock mechs not quite done yet but stock corrections are done and "new" canon stock mechs done for Annihilator through Champion. Instant action "road to madre" battle progression has 100 waves but after around wave 55 or 75 there's only 1 enemy per wave until next version.
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Post by AncientxFreako on Jan 26, 2018 13:48:28 GMT
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