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Post by subject9x on Oct 2, 2014 17:35:41 GMT
Anyone else pick up the latest Starter Box? It's about 60$ but you get 27 plastic mechs, 2 map boards, full color booklets for rules and fiction. I had purchased the last edition back in 2009 and the change in quality is amazing, as seen in this photo from catalyst. Does anyone else here play? 
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Post by AncientxFreako on Oct 3, 2014 23:49:53 GMT
Sad to say it, but no I never played tabletop. Once I played Mech3 I was hooked, however long before it came out I played Mech2 and was invited by a friend to play tabletop but I never did...although he did explain it to me. Don't get discouraged though Nynx, this place is young yet...
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Post by subject9x on Oct 4, 2014 15:37:52 GMT
I understand, one of the first games I ever purchased (and was allowed to purchase) was MW2 when I was 10. My parent's bought be the Titanium Trilogy that Christmas. Then a year or so later, we stopped by a cool hobby store where I saw the models to the game. Flash forward 11 years and I 'rediscovered' that there was a Mechwarrior tabletop game. I bought the 2009 starter box first, and was quite hooked. The trick is finding people to play mainly because the game takes a very long time to play and has a steep learning curve.
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Post by StoneWall on Jan 4, 2015 0:32:48 GMT
I've been playing X-Wing's table top and it's really easy to play. Just from playing MechWarrior video games, I bet the table top is really hard to learn.
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Post by subject9x on Jan 11, 2015 16:05:16 GMT
<Sigh> it sort of is? It's not so much the actual complexity but the tediousness of the gameplay. The movement element is easy to learn and one of the most important phases. The game bogs down during the weapons attack phase; each player has to calculate the 'To Hit' number for each weapon on every unit on the map that wants to attack. Granted, when you run the calculation; it certainly feels detailed and very sim-like BUT it turns the playtime of say 4 mech vs 4 mechs from a reasonable time (1-1.5hours) to a slog of 3 hrs. And then they sorta fixed it. www.playunplugged.com/2013/07/review-battletech-alpha-strike-pdf-version/Alpha Strike is an attempt to turn Battltech into a Tactical Miniatures Game a la X-wing. An Alphastrike game of 4 mechs v 4 mechs is about 30m to an hour. You lose a lot of the complexity of Battletech while still getting to command legions of giant robots. Alphastrike imo is best used for any game of Battletech where players want to command more than 6 mechs a player. Alphastrike shines in Company on Company engagements: 12 mechs per player. Where the each lance fills a battlefield role rather than each mech. Each version has their benefits, to get into tabletop I'd recommend either trying Alphastrike or the Intro rules of Classic Battletech.
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