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Post by AncientxFreako on Jun 24, 2015 11:23:12 GMT
I still watch gameplay vids of mwo from time to time and there are many...
I still can't stand that objects like trees are mere holograms and not actual objects.
The weapons firing sounds are still LOUSY. AC's sound like a wimpy click...what the hell is that? PPC's...I don't even know what they sound like. Gauss? another click sound. Ugh. I can't stand it. The only good weapon sound comes from lasers.
And there's no fratricide? I watch guys hit each other by accident and there doesn't seem to be any damage? what..?
The maps don't seem to leave much opportunity for open field battles. So, to me..it means the players mainly practice cat and mouse urban skills which means standing still, backing up, ducking back behind corners...which goes completely against any practices I ever believed in as a MechWarrior. I saw one guy practice spreading damage, which was surprising to me. While I can appreciate the creation of maps that limit "line of sight" areas and promote mostly close-combat battles, it's just too much. There have to be areas where there are open field battles. How about a huge travel distance between two "bases" where there is an opportunity to kill the other team before they even arrive at your base? A distance so large that players feel the need to travel rather than sit and wait for an attack?
The radar thing. Not sure I understand how to select an enemy on your instruments, but it seems too limited. It should be just like in the previous mech games where you could select any enemy on your radar.
On the whole, the more I see, the more I just go...blehh.
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Post by Yogaphobe on Jun 24, 2015 23:12:24 GMT
I've heard the PPC sound be described as "Digital glass breaking" and I think that sums it up nicely.
There used to be damage taken from mech collisions, and mechs would even get knocked down by one another, but it was poorly implemented and it was impossible to tell when a mech would be knocked over or not. In addition to that whenever you were knocked over, the camera would be ripped out of the cockpit so you could watch your mech very weirdly stand up again and it completely butchered what tiny amount of immersion the game had.
When it comes to the urban-style combat stuff...well...I like urban combat. A lot. But at the same time I get really bored of it when it's THE ONLY THING IN THE GAME. I also love open field battles. One of my favorite missions in any of the MechWarrior games is in MW4: Mercs when Steiner and Davion forces go at it in a large snowy mountain-valley type map and it's just full guns blazing for a straight 20 minutes of glorious long-to-mid-to-close range combat.
You get none of that in MW:O and I don't think it's ever going to be a thing. I haven't played MW:O in over a year and I don't see myself downloading it again any time soon. They get almost every aspect of the older games and the IP as a whole completely wrong. The aesthetics of Battletech are gone, the combat is just rock-paper-scissors, the sound design is utter shit, and we STILL don't have any TRUE persistence to any aspects of the game whatsoever.
It's just World of Tanks with wub-lasers.
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Post by speedyspcfan on Jun 26, 2015 0:46:35 GMT
Yeah, MWO is seriously disappointing. Adding the MechWarrior label, or hell, even the BattleTech label on the something, kind of... y'know, gives a certain expectation as to what you're playing. MWO isn't even stupid fun like MechAssault was, it's just kind of 'there'
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Post by SapphireWolf on Jun 26, 2015 19:02:39 GMT
Mech Assault is like an alternate universe of the Battletech lore. Well, it is a terrible yet mediocre alternate universe with lame ass gameplay.
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Post by Yogaphobe on Jun 26, 2015 23:48:58 GMT
In my opinion MechAssault is awful....but at least I can see that they put some effort into it. Even a terrible game earns more respect from me than MW:O if the people behind it actually tried. MW:O Clearly does not have a dev team that actually cares.
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Post by SapphireWolf on Jun 27, 2015 0:06:49 GMT
I'm not saying that Mech Assault is a good game.
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Post by speedyspcfan on Jun 27, 2015 0:44:12 GMT
In my opinion MechAssault is awful....but at least I can see that they put some effort into it. Even a terrible game earns more respect from me than MW:O if the people behind it actually tried. MW:O Clearly does not have a dev team that actually cares. With MA, you have to go into the mindset that it is NOT mechwarrior and that it should NOT be considered part of the Battletech universe. It's an absolutely horrible BattleTech/MechWarrior game but it's a competent third person shooter.
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Post by SapphireWolf on Jun 27, 2015 3:10:37 GMT
I have the feeling that Piranha Games, Inc. turns out to be LJN in disguise. For those who didn't know, LJN is a POS (piece of crap) company that made terrible games for the NES. PGI, is much, much worse than LJN. That's right I compare PGI to LJN. Rust Buttocks is a total hypocrite!!! He was part of LJN!!! And then he created a vile, abominable corporation that is, Piranha Games!! *faints from rage, due to fatigue*
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Post by Armored_Yokai on Jun 27, 2015 3:23:35 GMT
i think IGP was holding them down so far they held good progress over the months (they are still liars) so far they plan to add many things over the coming months and i think the developers are flawed and they still don't have a programmer they would have accomplished so much if they had at least 1
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Post by StoneWall on Aug 11, 2015 11:13:43 GMT
I've played a good amount of MWO during and after beta. My main gripes:
1) you have to buy everything, like you are some solo planetary RPG player against everyone else, BUT you could just hand over $20 per mech you want. garbage IMO, unlock the mechlab so you can pick and weapon/any mech.
2) the old staff were horrible and cocky. they were even shadow banned from Reddit
3) everyone hides behind mountains like their mechs are paper models, the pansies!
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Post by AncientxFreako on Aug 11, 2015 15:43:28 GMT
Yeah, I agree with all points but with regards to point 3...yeah, they're not 'MechWarriors by any stretch of the imagination. I will admit, the maps/landscapes encourage team play and team strategy...I just have yet to see any strategy that impresses me. Such huge opportunity for actual military maneuvering...wasted.
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Post by Yogaphobe on Aug 12, 2015 4:05:35 GMT
My biggest issues with the gameplay are the fact that "pop-tart" mechs rule the battlefield, or else everything turns into a pulse laser and AC brawl. LRM's are basically useless and while I very much enjoy the presence of jump jets in the MechWarrior games, I personally am not fond of using them, but their basically required for """""High Tier""""" play.
And the other big thing is that immersion has been pretty much the biggest draw for me in the MechWarrior franchise for a long time.
I love MechWarrior 3 because of it's top notch presentation of the Mech Cockpit and the overall animations of the mechs. They have a distinct "thud" to them without being clunky and waddling. They actually move like how they are described in the fluff lore, which describes mechs as moving with essentially synthetic mechanical muscles. They're clumsy sure, but the animations have a grace to them.
I love MechWarrior 4 because of the great balancing of mech builds. A lot of people hate on the hardpoint system added into MW4's mechbay, but honestly MW4 was the only time in which the balancing allowed for different mechs within the same weight class without being redundant. No longer would every mech just pile on pulse lasers and LRMs in the torsos. An Atlas behaved like an Atlas, a Raven behaved like a Raven. There was also a great sense of scale in MechWarrior 4, aided by a further increased rendering distance which allowed for more fulfilling use of PPCs and Gauss Rifles.
MechWarrior: Online fucks up all of this. The aesthetic of Battletech has been butchered, being replaced with painfully generic designs that look like they belong in some amateur sci-fi kickstarter, the animations are stiff and lifeless to the point where not only do footsteps not sync up with travel speed, but every mech looks like it's wearing a soiled diaper, and the balance is blatantly in favor of jump-jet snipers and laser-brawlers.
Sorry for the run-on sentences. MW:O makes me a bit rant-y.
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Post by SapphireWolf on Aug 12, 2015 5:04:39 GMT
MechWarrior: Online fucks up all of this. The aesthetic of Battletech has been butchered, being replaced with painfully generic designs that look like they belong in some amateur sci-fi kickstarter, the animations are stiff and lifeless to the point where not only do footsteps not sync up with travel speed, but every mech looks like it's wearing a soiled diaper, and the balance is blatantly in favor of jump-jet snipers and laser-brawlers. Sorry for the run-on sentences. MW:O makes me a bit rant-y. The most appropriate thing to sum things up about MWO is a notable quote from Spoony:
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Post by johnhvt on Aug 12, 2015 17:36:52 GMT
I've given it another try yesterday and it was still gay. And what's most gay in it, is players. Team just spreading all around the map and never support each other.
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Post by Yogaphobe on Aug 12, 2015 21:15:30 GMT
MechWarrior: Online fucks up all of this. The aesthetic of Battletech has been butchered, being replaced with painfully generic designs that look like they belong in some amateur sci-fi kickstarter, the animations are stiff and lifeless to the point where not only do footsteps not sync up with travel speed, but every mech looks like it's wearing a soiled diaper, and the balance is blatantly in favor of jump-jet snipers and laser-brawlers. Sorry for the run-on sentences. MW:O makes me a bit rant-y. The most appropriate thing to sum things up about MWO is a notable quote from Spoony: ACCURATE.
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