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Post by herby on May 2, 2017 4:55:20 GMT
Ok, so this is my mech? lol I was thinking 85 tons, 64.8 kph...that's quick for an assault mech... ...I haven't done the math but I'm thinking it's got endosteel, ferro-fibrous 16 tons, and can accommodate twin Large Lasers (arms), twin LBXAC10's(L,R torsos,) maybe some machine guns as well as the sword and shield as a primary variant. I haven't tried LBX yet but I did try 2 C LRM 15's (1 in each torso, 240 rounds each), 2 C Med Lasers (1 in each torso), 2 C Med Lasers (1 in each arm), and 4 M guns (2 in each arm wt 8000 rounds tot), 17 double heatsinks, 1 AMS (head), 2 JJ's, endo steel, standard engine maxed on speed @72 kph. full armor and had tonnage left over in the Sunder.
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Post by AncientxFreako on May 6, 2017 17:00:24 GMT
You can thank me by putting the previous modded mechs in game to see what happens. I'd like to know if the import routine will weld the verts back together on the Firefly. If it doesn't then we have a new cool detail we can add to mechs. If it does then we'll need to rethink future upgrades. It's obvious the game can't use smooth groups so the only way around this is to separate each group by unwelding it from its neighbors. Your mech detail upgrade idea will only work if the details are not welded to the mesh. Easy. Just add details on top of what's already there. If it's not part of the mesh then the game will render it as a separate part BUT, if all verts get welded back together the new detail will be in the same smooth group, so a box will still render as a sphere.... so put the Fly in game and let's see what happens. While your at it, put the Champion and Annihilator in also. I know the points aren't going to line up perfectly on the fly. We can deal with that later. When I get this mech done it'll be a test subject to see if the game can handle 2000 faces per model. We'll also have to figure out how to alter the weapon point and pivot point locations. If this can't be done then this mech won't go into MW3 but will have to wait for the new project. Meanwhile this is a good subject for me to cut my teeth on. I've never designed a mech from scratch. My StuffDont' forget also in some cases the details would be convex on a mesh. (or do I mean concave? I forgot!....the "inny" as opposed to an "outy")
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Post by AncientxFreako on May 6, 2017 17:15:32 GMT
Well it's coming along. The Atlas has hands in pirate's moon, but I think what you meant was that 'mech3 doesn't have hands that articulate or have any kind of pivot node or animation, and that's true. There are no elbow nodes or animations either. All mechs arms are in the 90 degree (or so) bent position. So will there be mechanical details like on a mech3 mech? or just smooth armor plating? 
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Post by herby on May 9, 2017 14:35:04 GMT
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Post by herby on May 10, 2017 4:36:34 GMT
I did a little more tweaking since these pics. Minor things and color balancing...
Head plume simulates heat sinks. Vents on chest for engine exhaust. Glowing tubes in the thighs are 4 JJ's (2 front, 2 back).
2 C LRM 15s. 480 rounds. Case. R/L torso. 4 C Med Lasers. 2 R/L torso. 2 R/L Arm. 4 20mm M guns. 4000 rounds in 2 external mags (case). 18 double heat sinks. 4 JJ's. 2 AMS. Standard Internals. 400 LTV extra light. 72 KPH. 88 Tons.
Just under 2300 faces. 2 1024 maps.
Still tweaking...
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Post by subject9x on May 10, 2017 17:11:22 GMT
Can totally see a clan mechwarrior or two grabbing a Black Knight and having way too much fun with the aesthetics and the astech grumbling all the way to the hangar. 'Go home, trueborn, ya drunk!'
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Post by Yogaphobe on May 11, 2017 1:55:33 GMT
Very cool! It kind of seems like a big brother to both the Centurion and the Black Knight.
If I was writing fluff for it I'd have some kind of tactical computer that links up to other "Spartan" mechs and makes their targeting more efficient and effective, like the C3 system, but called "Phalanx" or something. Perhaps an advanced form of LAMS of some kind.
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Post by AncientxFreako on May 11, 2017 10:26:14 GMT
Or, how about a Galaxy of these "Spartan" mechs lining up in an actual phalanx formation with all the lams linked somehow with an advanced defensive capability, and a focused barrage of the lrms? And of course the shields all energized together during the formation..
Btw Herby those lrms only have 14 holes each.
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Post by herby on May 11, 2017 13:52:46 GMT
Rivet counter... I know. I struggled with that. The madcat uses LRM 20's and it only has 15 holes. I'll see what I can do about adding the correct number of rivets...
By the way. The mech isn't done yet. I'm still tweaking the texture maps.
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Post by subject9x on May 11, 2017 14:54:02 GMT
"The BL-6C-KNT 'Spartan' has a quirk of the LRM launchers. Designers were hasty in fitting the LRM-15's into an already compact torso area that they could not have every missile get its own tube. Their solution was to have the 14th missile tube fire 2 missiles in quick succession, this worked but means that strenuous activities might jam the tube. Pilots found that by thumping their mech's fist adamantly against the torso fixed the jam, to the chagrin of the engineers." - canon logic
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Post by herby on May 11, 2017 15:41:55 GMT
That sounds like good logic 9x but... One extra missile tube... had to make all the tubes smaller and closer together which meant redoing the armor and hatches also. Keep picking at it Freako. Not the variant, the art. I can always do other variants later. I'm thinking about making it slightly worn by maybe adding rust here and there. The design logic is somewhat hindered by the request for sword, shield, and warrior helmet so there's only so much I can do to make it non human in appearance. 
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Post by subject9x on May 11, 2017 16:15:53 GMT
I think it looks tight, something I' see in MW4 which might not be 100% 'realistic' but it has a style that I like.
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Post by herby on May 11, 2017 16:45:05 GMT
In today's terms It's considered a low poly model. Yes, it's hard to make a low poly model look real. Take away the glow, bump, and shine maps and it 'really' looks MW3 ish... but I'm not done yet... Missiles for the tubes. 
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Post by AncientxFreako on May 11, 2017 22:22:54 GMT
"The BL-6C-KNT 'Spartan' has a quirk of the LRM launchers. Designers were hasty in fitting the LRM-15's into an already compact torso area that they could not have every missile get its own tube. Their solution was to have the 14th missile tube fire 2 missiles in quick succession, this worked but means that strenuous activities might jam the tube. Pilots found that by thumping their mech's fist adamantly against the torso fixed the jam, to the chagrin of the engineers." - canon logic lmao!--I love it.
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Post by herby on May 13, 2017 2:08:45 GMT
Sandblasted and primed for painting. some internal upgrades are in the works. The right side will get 2 Clan LBX 10 auto cannons. Have to reinforce the structure on this side and rearrange the internals. New engine intake and exhaust system. New thicker armored upgraded missile batteries and inspection hatches. The hydraulics for the torso/hip assembly are being revamped for the added strain the new weapons will impose on the chassis. 
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