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Post by AncientxFreako on Aug 27, 2015 15:06:10 GMT
Yes, they absolutely do...mainly regarding moving targets. LRM's do not have a high ability to turn while following the target they are locked onto, and neither do SRM's, only Streaks have enough turning capability to do so, and even that has an inherent weakness: inside 100 meters or so the turning arc is limited, so it's possible to dodge them inside that radius...they will basically circle around your target inside that radius if it is moving laterally...and sometimes you might even get hit by a few of your own missiles because of it! It was always an incredible sight to see two multiplayer vets both piloting the Madcat alt.D going at it in a circle fight! The subtleties...the skills...so awesome!
'Mech3 actually applied physics effects like this to most of the abilities of weapons as described in tabletop canon. All AC's you have to lead the target in order to get close to 100% hits, PPC's and gauss make an unchangeable straight line like lasers do, but since they are not instantaneous this creates a "lead" difficulty factor in aiming. LBX's in 'Mech3 are more accurate than regular AC's, just as stated in Btech...and they spread damage across the target as well. And Machine guns...hehe well they're pretty obvious if you've played the game.
Even with all the adjustments I've made on the weapons in my mods these weapons characteristics still allow for the need to develop the same skillsets. 'Mech3's weapons system is just that good.
You're absolutely right about 'Mech4's weapons models...this is one of the things that really turned me off.
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Post by AncientxFreako on Aug 29, 2015 9:41:14 GMT
I'm moving this thread to the "mods" section, since it really isn't about MWO.
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Post by StoneWall on Jan 31, 2016 13:20:04 GMT
Wow first time I saw this post. I have alot to read.
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Post by AncientxFreako on Jan 31, 2016 14:54:45 GMT
Yes, they absolutely do...mainly regarding moving targets. LRM's do not have a high ability to turn while following the target they are locked onto, and neither do SRM's, only Streaks have enough turning capability to do so, and even that has an inherent weakness: inside 100 meters or so the turning arc is limited, so it's possible to dodge them inside that radius...they will basically circle around your target inside that radius if it is moving laterally...and sometimes you might even get hit by a few of your own missiles because of it! It was always an incredible sight to see two multiplayer vets both piloting the Madcat alt.D going at it in a circle fight! The subtleties...the skills...so awesome! 'Mech3 actually applied physics effects like this to most of the abilities of weapons as described in tabletop canon. All AC's you have to lead the target in order to get close to 100% hits, PPC's and gauss make an unchangeable straight line like lasers do, but since they are not instantaneous this creates a "lead" difficulty factor in aiming. LBX's in 'Mech3 are more accurate than regular AC's, just as stated in Btech...and they spread damage across the target as well. And Machine guns...hehe well they're pretty obvious if you've played the game. Even with all the adjustments I've made on the weapons in my mods these weapons characteristics still allow for the need to develop the same skillsets. 'Mech3's weapons system is just that good. You're absolutely right about 'Mech4's weapons models...this is one of the things that really turned me off. Funny thing about the streaks talk above...Stoney and I had some games a week or so ago and we were both in Madcat D's at one point and our old streak-dodging skills came back without even thinking about it...basically you time your opponent's shots to where you can run right at him and get inside that radius where they are inaccurate...and you force him to have to lag-shoot his streaks without missile lock...and with my mod having the erppc's at only 15% damage inside 100 meters it makes for an interesting fight!
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