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Post by rizwan on Aug 15, 2015 2:43:42 GMT
I know Streak missiles has more range than their SRM counterparts. But i also read online that STREAK missiles are designed NOT to fire unless there is a good chance that it will hit.
What is this? is this true, how can i witness the difference, in a test environment. How exactly is this happening?
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Post by johnhvt on Aug 15, 2015 8:01:58 GMT
afaik you can not lock-on with ssrm.
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Post by AncientxFreako on Aug 17, 2015 5:46:47 GMT
As far as video games vs battletech canon there may be some huge differences. MechWarrior 4 (vengeance, blackknight, and mercs) streaks are different from Mech3 in that in 4 they lock-on immediately when you have your target in the crosshairs, but in 3 you need missile lock, same as all the other missiles.
The difference between Streak SRM's and regular SRM's in 'Mech3 besides range is that Streaks will follow the target once locked on, and in most cases will hit the target, however in 'Mech3 if your enemy is too close within the missile's turning arc and he is able to dodge them, they will not be able to turn tight enough for a second try...it's quite a sight when this happens, and back in the days of multiplayer it happened a lot because players knew this and practiced certain defensive maneuvers in order to make it happen. This became 1 "side effect" skill of many in MechWarrior 3, and these are just some of the subtle things that made it such a great game. SRM's don't turn anywhere nearly as well, and it's much easier to dodge them. In my mod I made SRM's faster so that you can have an easier time lag-shooting them. (judging/leading target by sight and without missile lock)
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